Value explicitly set to same as the default gets saved. Ruleset defaults are no longer saved as "non-default".Improved the way the client determines which server settings to save as user-preferred ones osdn#43748.Reduced number of cases where AI desire to kill specific target would overflow, and thus make it think that very desirable target is not good at all osdn#46513.Stop AI from erroneously thinking that a Growth_Food effect with a negative value would give food osdn#46290.Various internal changes should only affect developers.Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584.Fixed reentrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228.Just tell it once when the issue is first encountered osdn#46497 Stopped endless spam on the server console about iconv inability to convert between encodings.Cities currently working on a tile are now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706.Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182.Improvements to ruleset loading code error handling osdn#46196.Fixes to Path Finding troubles when terrain move costs are high, in terms of move fragment count osdn#46039 osdn#46136.Fixed bad memory access issue after the player who had already founded cities has been removed from the game osdn#46503Ĭhanges affecting other rulesets / modders.Fixed problems with the filename encoding when saving mapimg on Windows osdn#45507.Gtk- and Qt-clients' pre-game dialog "Start" button is never sensitive when the client is attached to a dead player.Dead players do not affect whether a game can start or not (no need to wait for them).When starting from a saved game, dead players are no longer counted towards ready/unready player counts in pre-game osdn#44621.Freeciv now uses a new libcurl API, instead of one deprecated in the latest versions, to communicate with the metaserver and, in the case of modpack installer, to fetch files osdn#46345.Silenced some unused entry warnings when loading saved games osdn#46144.When the worklist item cannot be currently built, the server now detects more cases where it will be impossible to ever build it and purges the worklist item instead of just postponing osdn#45563.The focus hasīeen on supporting current bleeding edge systems to make freecivĬompatible with the latest releases of other components and tools. Specified in the corresponding Arch Linux package.See the full ChangeLog in the source for a comprehensive list of all changes.ĭownload links for the latest release can be found on the download page.ģ.0.6 is a bugfix release in freeciv-3.0 series. License, except for the contents of the manual pages, which have their own license The website is available under the terms of the GPL-3.0 Using mandoc for the conversion of manual pages. Package information: Package name: extra/freeciv Version: 3.0.8-1 Upstream: Licenses: GPL Manuals: /listing/extra/freeciv/ Table of contents Known shortcomings include that it is missing many rulesetįeatures, and is hardcoded to output a mixture of MediaWiki markup andįreeciv-server(6) and the Client Manual at the Freeciv Maintainers, as a starting point for pages on the main Freeciv wiki it's This tool is currently only really of use to the Freeciv Currently it generates 8 files: manual1.html Server options r, -ruleset RULESET Make manual for RULESET -v, -version Print the version number DESCRIPTIONįreeciv-manual generates a subset of documentation forįreeciv-server(6) and the game rules of a selected ruleset that it LEVEL Set debug log level (one of f,e,n,v) -h, -help Print a summary of the options -l, -log Freeciv-manual - Generate HTML manual for
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